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StephenHutchins

43 Game Reviews

14 w/ Responses

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Incredible. I'm beyond words.

Really cool

Great game! Well designed, simple but nice style.

The controls are the best part of the game which is usually most of these games biggest flaw (you prolly can tell lol) the fact that the jump is so small is a lot of this game's success because it makes it so you have to engage with all the challenges and can't jump over and skip sections of the level once you get the controls down like you can in many platformers. also the fact that you don't slide when you hit the ground is an important touch as well

my main suggestion would have been to get to the good stuff earlier. i know you're trying to start slow and add new elements slowly as the player gets used to it but i feel like you could have introduced everything you introduced in the first 10 levels by level 5 if you really wanted to. people have short attention spans these days and if the first few levels aren't bomb they aren't gonna give it time of day. i almost clicked out of it early but i could tell it was well designed so i gave it a chanc

there's a really annoying glitch tho you need to fix. it registers the controls when you die for the next life before you're visible on the screen so on levels where you start out in front of an enemy you end up rapidly racking up deaths because if you keep the arrow key held down for even a second past your moment of death you run directly into the enemy on the next life.

BliculiApps responds:

Thanks stephen for your awesome feedback. I ll definitly take the consideration of reduce intro levels to 5 or 6. I will work with the camera glitch too thanks for take the time to write me up.

i wanted to like this a lot more than I did but there are too many issues with it at the moment. Here's a quick list of things I noticed:

-There's no way to tell what level you are.
-you can't tell what level the enemies are without right-clicking and there's no indication that right-clicking even does anything in this game so if I hadn't played runescape before i wouldn't have even thought to try that.
-the vast majority of the enemies are way stronger than you even though you're in the starting area.
-it says your max health increases with attack level but it doesn't...
-it's basically a clone of runescape, which i wouldn't mind as much if the game was more cohesive.
-chickens break the laws of physics. if you follow them long enough they just disappear.
-there's no quick or obvious way to recover health and everything deals high damage even the low level enemies (2 and 3 is high damage when you only have 10 hp) so you have to spend too much time waiting to heal.
-since everythng seems to fucking slay you and you lose everythign when you die it's pretty much impossible to make progress.
-it's really unclear where anything is. are there shops? what use are these items? shoudl i sell them? where do i find things to heal? i can't really explore much because too far north or west and infected people kill me in a matter of seconds

This is a really good first attempt at something like this and it's obvious a lot of work went into this but you need to have more people test the game and get more feedback before releasing something like this because i hate to see so much potential underperform.

On the positive side the art is really cute and unique and the music and controls of the game are dope as well. I would honestly just work a lot more on this and rerelease it because it could be very dope.

I'd copy runescape a little less tho ;)

Maxiecole responds:

Hi, thanks for the detailed feedback!:)
A few questions,
what do you mean by "No way to tell what level you are?" Do you mean a general level of the character? Each skill has it's own level and can be viewed in the stats menu.
About the health problem, the third/fourth quest is practically a guide how to heal your health via potions and food. Before that it would be indeed hard to make significant progress.

Very interesting game. It's like a much more luck-based pinball. I got 168 on the first go then proceeded to get no higher than 20 for the next 10 or so attempts. The problem is that there's nothing more to it so it gets old very quickly. Especially since you can't get better at it as it's mostly luck. Interesting concept tho.

Hahaha you really just made a tic tac toe game online. You get one and a half stars because the graphic design and art is great but this is literally a game that you can play on paper.

I'm not trying to be mean but what incentive to people have to play your version? I would have recommended at least making it a variation on the original tic tac toe. (maybe 4 rows instead of 3? allow you to remove your opponents moves somehow? idk)

Anyway, you obviously know what you're doing art-wise so if you get a better concept I'm sure you could make a very polished game.

Nicely drawn but I can just press "tab" to see where all the items are. There are definitely scripts to fix that though I've seen that issue resolved in other flash games

icyoak responds:

Very nice catch, I thank you for your observation and rating!

It's fixed now, partially (you can still tab through the inventory items). What I did in order to stop they TAB key highlighting the buttons/text on the Stage was to add "yourMovieClipName.tabChildren = false;" in my code. Maybe someone needs this solution in the future, cheers!

Dope game! I never played the original but this is hella fun!

Chewythepig responds:

The original has gone to shit since the latest update, so yea. Thanks for the review!

The art is really cool. The controls are kind of wonky though. the jump doesn't always register and when you jump next to a wall it bumps you up a bit. Also there doesn't seem to be any checkpoints early on and the beginning of the game isn't fun enough to replay over and over trying to progress every time you die.

DynoStorm responds:

Thanks for your feedback! I've now added checkpoints ^^ (1.01)

I dunno what's going on with your jumps. I've specifically designed jumps to be very non-resistant so this confuses me. ╮(─▽─)╭

I'll fix whatever I can with optimisation in future versions, hopefully that might help.

Not bad, it's pretty difficult but the controls are pretty unique. It's really unclear how to win though. is the red bar your health or the enemy's? I think it's yours but then i died with most of the health bar still there and i was consistently hitting the enemy and it wasn't going down.

dusavini responds:

The player's health bar is the red one, on the bottom. The enemy probably wasnt taking any damage because the spikes were in the way, but if that is not the case, then I guess theres a major bug I missed 0-0

btw the spikes kill you instantly so that's probably why you died with most of your health

Oh, and thanks for playing and writing a review ;D

I am an animator, artist and voice actor and I usually animate the first thing that comes to my head. I have a weird head...

Age 29, Male

Life Artist

Los Angeles, CA

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